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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FMetaDataUtilities
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
Include | #include "UObject/MetaData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/MetaData.cpp |
static void DumpAllMetaData&40;&41;
Remarks
Find all UMetadata and print its contents to the log