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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FMapProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyMap.cpp |
virtual void InstanceSubobjects
&40;
void &42; Data,
void const &42; DefaultData,
UObject &42; Owner,
struct FObjectInstancingGraph &42; InstanceGraph
&41;
Remarks
Creates new copies of components
Parameters
Name | Description |
---|---|
Data | pointer to the address of the instanced object referenced by this UComponentProperty |
DefaultData | pointer to the address of the default value of the instanced object referenced by this UComponentProperty |
Owner | the object that contains this property's data |
InstanceGraph | contains the mappings of instanced objects and components to their templates |