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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerSave
Syntax
FArchive &42; Saver
Remarks
The archive that actually writes the data to disk.
Variables.
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerSave
FArchive &42; Saver
The archive that actually writes the data to disk.
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