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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerSave
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerSave.h |
Include | #include "UObject/LinkerSave.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerSave.cpp |
int32 MapName
&40;
FNameEntryId Name
&41; const
Remarks
Returns the appropriate name index for the source name, or INDEX_NONE if not found in NameIndices