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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
bool WillTextureBeLoaded
&40;
UClass &42; Class,
int32 ExportIndex
&41;
Remarks
Checks if the specified export should be loaded or not. Performs similar checks as CreateExport(). true of the export should be loaded
Parameters
Name | Description |
---|---|
ExportIndex | Index of the export to check |