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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
- FArchive::Seek()
- FLinkerLoad::Seek()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
virtual void Seek
&40;
int64 InPos
&41;
Remarks
Attempts to set the current offset into backing data storage, this will do nothing if there is no storage.