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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
UObject &42; RequestPlaceholderValue
&40;
const FProperty &42; Property,
const UClass &42; ObjectType,
const TCHAR &42; ObjectPath
&41;
Remarks
Gives external code the ability to create FLinkerPlaceholderBase objects in place of loads that may violate the LOAD_DeferDependencyLoads state. This will only produce a placeholder if LOAD_DeferDependencyLoads is set for this linker.
NOTE: For now, this will only produce UClass placeholders, as that is the only type we've identified needing. A FLinkerPlaceholderBaseUObject that can be used in place of the import dependency.
Parameters
Name | Description |
---|---|
Property | The property for which you want to defer loading the value. |
ObjectType | The expected type of the object you want to defer loading of. |
ObjectPath | The full object/package path for the expected object. |