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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
- FArchive::PushDebugDataString()
- FLinkerLoad::PushDebugDataString()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
virtual void PushDebugDataString
&40;
const FName & DebugData
&41;
Remarks
Debug stack storage if you want to add data to the archive for usage further down the serialization stack this should be used in conjunction with the FScopeAddDebugData struct