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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
- FArchiveState::GetSerializeContext()
- FLinkerLoad::GetSerializeContext()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
virtual FUObjectSerializeContext &42; GetSerializeContext&40;&41;
Remarks
Gets the current UObject serialization context for this archive.