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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinkerLoad
Deprecated * Create was only used for the now-deprecated Conform argument to UPackage::Save. Contact Epic via UDN if you still need this function.
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include | #include "UObject/LinkerLoad.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
UObject &42; Create
&40;
UClass &42; ObjectClass,
FName ObjectName,
UObject &42; Outer,
uint32 InLoadFlags,
bool Checked
&41;