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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLinker
- FLinker::GetDebugName()
- FLinkerLoad::GetDebugName()
- FLinkerSave::GetDebugName()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
Include | #include "UObject/Linker.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
virtual FString GetDebugName&40;&41; const
Remarks
Returns a descriptor of the PackagePath this Linker is reading from or writing to, usable for an identifier in warning and log messages