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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
| Include | #include "UObject/CoreNet.h" |
Syntax
class FLifetimeProperty
Remarks
FLifetimeProperty This class is used to track a property that is marked to be replicated for the lifetime of the actor channel. This doesn't mean the property will necessarily always be replicated, it just means: "check this property for replication for the life of the actor, and I don't want to think about it anymore" A secondary condition can also be used to skip replication based on the condition results
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsPushBased | ||
| ELifetimeCondition | Condition | ||
| uint16 | RepIndex | ||
| ELifetimeRepNotifyCondition | RepNotifyCondition |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLifetimeProperty
(
int32 InRepIndex |
|||
FLifetimeProperty
(
int32 InRepIndex, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FLifetimeProperty& Other |