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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
Syntax
class FLifetimeProperty
Remarks
FLifetimeProperty This class is used to track a property that is marked to be replicated for the lifetime of the actor channel. This doesn't mean the property will necessarily always be replicated, it just means: "check this property for replication for the life of the actor, and I don't want to think about it anymore" A secondary condition can also be used to skip replication based on the condition results
Variables
Type | Name | Description | |
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bool | bIsPushBased | |
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ELifetimeCondition | Condition | |
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uint16 | RepIndex | |
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ELifetimeRepNotifyCondition | RepNotifyCondition |
Constructors
Type | Name | Description | |
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FLifetimeProperty
(
int32 InRepIndex |
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FLifetimeProperty
(
int32 InRepIndex, |
Operators
Type | Name | Description | |
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bool | operator==
(
const FLifetimeProperty& Other |