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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FLazyObjectPtr
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
Include | #include "UObject/LazyObjectPtr.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/LazyObjectPtr.cpp |
static void PossiblySerializeObjectGuid
&40;
UObject &42; Object,
FStructuredArchive::FRecord Record
&41;
Remarks
Called by UObject::Serialize so that we can save / load the Guid possibly associated with an object