Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FGCObjectInfo
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObjectInfo.h |
Include | #include "UObject/GCObjectInfo.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GCObjectInfo.cpp |
UObject &42; TryResolveObject&40;&41;
Remarks
Tries to find an existing object matching the stored Path. Pointer to an object this info struct represents if the object is still alive, nullptr otherwise