Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFixedUObjectArray
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include | #include "UObject/UObjectArray.h" |
void PreAllocate
&40;
int32 InMaxElements
&41;
Remarks
Expands the array so that Element[Index] is allocated. New pointers are all zero.
Parameters
Name | Description |
---|---|
Index | The Index of an element we want to be sure is allocated |