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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPathProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPathProperty.h |
Include | #include "UObject/FieldPathProperty.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/FieldPathProperty.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;