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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
void ResolveField
&40;
FFieldClass &42; ExpectedClass,
UStruct &42; InCurrentStruct,
EPathResolveType InResolveType
&41; const
Remarks
Tries to resolve the path and caches the result
Parameters
Name | Description |
---|---|
ExpectedClass | Expected class of the resolved field |
InCurrentStruct | Struct that's trying to resolve this field path |