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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
bool IsStale&40;&41; const
Remarks
Slightly different than !IsValid(), returns true if this used to point to a FField, but doesn't any more and has not been assigned or reset in the mean time. true if this used to point at a real object but no longer does.