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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
bool IsPathToFieldEmpty&40;&41; const
Remarks
Returns true if the field path is empty (does not test if the owner is valid) This is usually used to verify if the reason behind this field being unresolved is because the owner is missing or the property couldn't be found.