Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FField
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
Include | #include "UObject/Field.h" |
bool HasAllFlags
&40;
EObjectFlags FlagsToCheck
&41; const
Remarks
Used to safely check whether all of the passed in flags are set. true if all of the passed in flags are set (including no flags passed in), false otherwise
Parameters
Name | Description |
---|---|
FlagsToCheck | Object flags to check for |