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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FField
- FField::AddReferencedObjects()
- FEnumProperty::AddReferencedObjects()
- FOptionalProperty::AddReferencedObjects()
- FByteProperty::AddReferencedObjects()
- FObjectPropertyBase::AddReferencedObjects()
- FClassProperty::AddReferencedObjects()
- FSoftClassProperty::AddReferencedObjects()
- FClassProperty::AddReferencedObjects()
- FSoftClassProperty::AddReferencedObjects()
- FStructProperty::AddReferencedObjects()
- FMulticastDelegateProperty::AddReferencedObjects()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
Include | #include "UObject/Field.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;