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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FEditPropertyChain
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/EditPropertyChain.cpp |
bool SetActiveMemberPropertyNode
&40;
FProperty &42; NewActiveMemberProperty
&41;
Remarks
Sets the ActiveMemberPropertyNode to the node associated with the property specified. true if the ActiveMemberPropertyNode was successfully changed to the node associated with the property specified. false if there was no node corresponding to that property.
Parameters
| Name | Description |
|---|---|
| NewActiveMemberProperty | the member FProperty which contains the property currently being evaluated by Pre/PostEditChange |