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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FEditPropertyChain
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/EditPropertyChain.cpp |
TDoubleLinkedListNode &42; GetActiveMemberNode&40;&41; const
Remarks
Returns the node corresponding to the currently active property, or if the currently active property is not a member variable (i.e. inside of a struct/array), the node corresponding to the member variable which contains the currently active property.