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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FEditPropertyChain
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/EditPropertyChain.cpp |
TDoubleLinkedListNode &42; GetActiveMemberNode&40;&41; const
Remarks
Returns the node corresponding to the currently active property, or if the currently active property is not a member variable (i.e. inside of a struct/array), the node corresponding to the member variable which contains the currently active property.