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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FClassTree
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ClassTree.h |
Include | #include "UObject/ClassTree.h" |
bool ChangeParentClass
&40;
UClass &42; SearchClass,
UClass &42; InNewParentClass
&41;
Remarks
Move a class node in the hierarchy tree after a class has changed its SuperClass true if SearchClass was successfully moved to the new location
Parameters
Name | Description |
---|---|
SearchClass | the class that has changed parents |
InNewParentClass | if non-null force reparenting to this instead of the SuperClass |