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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FChunkedFixedUObjectArray
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include | #include "UObject/UObjectArray.h" |
int32 Capacity&40;&41; const
Remarks
Return the number max capacity of the array Thread safe, but you know, someone might have added more elements before this even returns the maximum number of elements in the array