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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FByteProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyByte.cpp |
uint64 GetMaxNetSerializeBits&40;&41; const
Remarks
Returns the number of bits required by NetSerializeItem to encode this property (may be fewer than 8 if this byte represents an enum)