Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
| Include | #include "UObject/Script.h" |
Syntax
class FBlueprintCoreDelegates
Remarks
Blueprint core runtime delegates.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InstrumentScriptEvent
(
const FScriptInstrumentationSignal& Info |
||
| bool | |||
| void | SetScriptMaximumLoopIterations
(
const int32 MaximumLoopIterations |
||
| void | ThrowScriptException
(
const UObject* ActiveObject, |
Typedefs
| Name | Description |
|---|---|
| FOnScriptDebuggingEvent | Callback for debugging events such as a breakpoint (Object that triggered event, active stack frame, Info) |
| FOnScriptInstrumentEvent | Callback for blueprint profiling signals. |
| FOnToggleScriptProfiler | Callback for blueprint instrumentation enable/disable events. |
Constants
| Name | Description |
|---|---|
| OnScriptException | Called when a script exception occurs. |
| OnScriptProfilingEvent | Called when a script profiling event is fired. |
| OnToggleScriptProfiler | Called when a script profiler is enabled/disabled. |