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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h |
| Include | #include "UObject/ObjectMacros.h" |
Syntax
enum EEnumFlags
{
None,
Flags = 0x00000001,
NewerVersionExists = 0x00000002,
}
Values
| Name | Description |
|---|---|
| None | |
| Flags | |
| NewerVersionExists |
Remarks
Flags describing a UEnum
This MUST be kept in sync with EEnumFlags defined in Engine\Source\Programs\Shared\EpicGames.Core\UnrealEngineTypes.cs