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Description
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
| Name | ConditionalBeginDestroy |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
bool ConditionalBeginDestroy()