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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. | UObject/Object.h | |
virtual bool CanEditChange
(
const FEditPropertyChain& PropertyChain |
Alternate version of CanEditChange that includes the full property chain leading to the property in question. | UObject/Object.h |
CanEditChange(const FProperty *)
Description
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first.
| Name | CanEditChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual bool CanEditChange
(
const FProperty * InProperty
) const
true if the property can be modified in the editor, otherwise false
Parameters
| Name | Remarks |
|---|---|
| InProperty | The property to query |
CanEditChange(const FEditPropertyChain &)
Description
Alternate version of CanEditChange that includes the full property chain leading to the property in question. The head of the chain is the FStructProperty member variable that contains the property that was modified. The active property in the chain is the specific FProperty in question (the one given to the other signature of CanEditChange)
| Name | CanEditChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual bool CanEditChange
(
const FEditPropertyChain & PropertyChain
) const
true if the property can be modified in the editor, otherwise false
Parameters
| Name | Remarks |
|---|---|
| PropertyChain | The chain to the property in question. The ActiveNode of the chain corresponds to the specific property in question. |