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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UFloatProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFloatProperty
(
const FObjectInitializer& ObjectInitializer |
UObject/UnrealTypePrivate.h | ||
UFloatProperty
(
ECppProperty, |
UObject/UnrealTypePrivate.h | ||
UFloatProperty
(
const FObjectInitializer& ObjectInitializer, |
UObject/UnrealTypePrivate.h |
UFloatProperty(const FObjectInitializer &)
| Name | UFloatProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
UFloatProperty
(
const FObjectInitializer & ObjectInitializer
)
UFloatProperty(ECppProperty, int32, EPropertyFlags)
| Name | UFloatProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
UFloatProperty
(
ECppProperty ,
int32 InOffset,
EPropertyFlags InFlags
)
UFloatProperty(const FObjectInitializer &, ECppProperty, int32, EPropertyFlags)
| Name | UFloatProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
UFloatProperty
(
const FObjectInitializer & ObjectInitializer,
ECppProperty ,
int32 InOffset,
EPropertyFlags InFlags
)