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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T & UE::StructUtils::GetStructRef
(
const UScriptStruct* ScriptStruct, |
Returns reference to the struct, this assumes that all data is valid. | StructUtils/StructUtils.h | |
const T & UE::StructUtils::GetStructRef
(
const UScriptStruct* ScriptStruct, |
Returns const reference to the struct, this assumes that all data is valid. | StructUtils/StructUtils.h |
UE::StructUtils::GetStructRef(const UScriptStruct , void )
Description
Returns reference to the struct, this assumes that all data is valid.
| Name | UE::StructUtils::GetStructRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructUtils.h |
| Include Path | #include "StructUtils/StructUtils.h" |
namespace UE
{
namespace StructUtils
{
template<typename T>
T & UE::StructUtils::GetStructRef
(
const UScriptStruct * ScriptStruct,
void * StructMemory
)
}
}
UE::StructUtils::GetStructRef(const UScriptStruct , const void )
Description
Returns const reference to the struct, this assumes that all data is valid.
| Name | UE::StructUtils::GetStructRef |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructUtils.h |
| Include Path | #include "StructUtils/StructUtils.h" |
namespace UE
{
namespace StructUtils
{
template<typename T>
const T & UE::StructUtils::GetStructRef
(
const UScriptStruct * ScriptStruct,
const void * StructMemory
)
}
}