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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName UE::GC::ToName
(
const char* Name |
UObject/GarbageCollectionSchema.h | ||
FName UE::GC::ToName
(
FPropertyStack& Stack |
UObject/GarbageCollectionSchema.h |
UE::GC::ToName(const char *)
| Name | UE::GC::ToName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
namespace UE
{
namespace GC
{
FName UE::GC::ToName
(
const char * Name
)
}
}
UE::GC::ToName(FPropertyStack &)
| Name | UE::GC::ToName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
namespace UE
{
namespace GC
{
FName UE::GC::ToName
(
FPropertyStack & Stack
)
}
}