Navigation
API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::GC::Private::CallSlowARO
(
DispatcherType& Dispatcher, |
UObject/FastReferenceCollector.h | ||
void UE::GC::Private::CallSlowARO
(
DispatcherType&, |
UObject/FastReferenceCollector.h |
UE::GC::Private::CallSlowARO(DispatcherType &, uint32, UObject *, uint32)
| Name | UE::GC::Private::CallSlowARO |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
namespace UE
{
namespace GC
{
namespace Private
{
template<class DispatcherType>
void UE::GC::Private::CallSlowARO
(
DispatcherType & Dispatcher,
uint32 SlowAROIdx,
UObject * Instance,
uint32 MemberIdx
)
}
}
}
UE::GC::Private::CallSlowARO(DispatcherType &, uint32, uint8 *, uint32)
| Name | UE::GC::Private::CallSlowARO |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
namespace UE
{
namespace GC
{
namespace Private
{
template<class DispatcherType>
void UE::GC::Private::CallSlowARO
(
DispatcherType &,
uint32 SlowAROIdx,
uint8 * Instance,
uint32 MemberIdx
)
}
}
}