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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMemberDeclaration UE::GC::DeclareMember
(
NameType&& Name, |
Inlined so compiler can drop Name literals when compiling w/o UE_GC_DEBUGNAMES. | UObject/GarbageCollectionSchema.h | |
FMemberDeclaration UE::GC::DeclareMember
(
NameType&& Name, |
UObject/GarbageCollectionSchema.h |
UE::GC::DeclareMember(NameType &&, uint32, EMemberType)
Description
Inlined so compiler can drop Name literals when compiling w/o UE_GC_DEBUGNAMES.
| Name | UE::GC::DeclareMember |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
namespace UE
{
namespace GC
{
template<typename NameType>
FMemberDeclaration UE::GC::DeclareMember
(
NameType && Name,
uint32 Offset,
EMemberType Type
)
}
}
UE::GC::DeclareMember(NameType &&, uint32, EMemberType, ExtraWordType)
| Name | UE::GC::DeclareMember |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
namespace UE
{
namespace GC
{
template<typename NameType, typename ExtraWordType>
FMemberDeclaration UE::GC::DeclareMember
(
NameType && Name,
uint32 Offset,
EMemberType Type,
ExtraWordType Extra
)
}
}