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Used to show the status of a payload
| Name | UE::EPayloadStatus |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h |
| Include Path | #include "UObject/PackageTrailer.h" |
Syntax
namespace UE
{
enum EPayloadStatus
{
NotFound = 0,
StoredLocally,
StoredAsReference,
StoredVirtualized,
}
}
Values
| Name | Remarks |
|---|---|
| NotFound | The payload is not registered in the package trailer |
| StoredLocally | The payload is stored locally inside the current package trailer where ever that is written to disk |
| StoredAsReference | The payload is stored in the workspace domain trailer |
| StoredVirtualized | The payload is virtualized and needs to be accessed via the IVirtualizationSystem |