Navigation
API > API/Runtime > API/Runtime/CoreUObject
Lists the various methods of payload access that the trailer supports
| Name | UE::EPayloadAccessMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h |
| Include Path | #include "UObject/PackageTrailer.h" |
Syntax
namespace UE
{
enum EPayloadAccessMode
{
Local = 0,
Referenced,
Virtualized,
}
}
Values
| Name | Remarks |
|---|---|
| Local | The payload is stored in the Payload Data segment of the trailer and the offsets in FLookupTableEntry will be relative to the start of this segment |
| Referenced | The payload is stored in another package trailer (most likely the workspace domain package file) and the offsets in FLookupTableEntry are absolute offsets in that external file |
| Virtualized | The payload is virtualized and needs to be accessed via IVirtualizationSystem |