Navigation
API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::CoreUObject::Private::Identical
(
const void* A, |
If you get an overload resolution error here, it's likely you've specified both WithIdentical and WithIdenticalViaEquality in your TStructOpsTypeTraits, which is not supported. | UObject/Class.h | |
bool UE::CoreUObject::Private::Identical
(
const void* A, |
UObject/Class.h |
UE::CoreUObject::Private::Identical(const void , const void , uint32, bool &)
Description
If you get an overload resolution error here, it's likely you've specified both WithIdentical and WithIdenticalViaEquality in your TStructOpsTypeTraits, which is not supported.
| Name | UE::CoreUObject::Private::Identical |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
namespace UE
{
namespace CoreUObject
{
namespace Private
{
template<typename CppStruct>
bool UE::CoreUObject::Private::Identical
(
const void * A,
const void * B,
uint32 PortFlags,
bool & bOutResult
)
}
}
}
UE::CoreUObject::Private::Identical(const void , const void , uint32, bool &)
| Name | UE::CoreUObject::Private::Identical |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
namespace UE
{
namespace CoreUObject
{
namespace Private
{
template<typename CppStruct>
bool UE::CoreUObject::Private::Identical
(
const void * A,
const void * B,
uint32 PortFlags,
bool & bOutResult
)
}
}
}