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Private functions that forced public due to inlining.
FObjectHandle is either a packed object ref or the resolved pointer to an object. Depending on configuration when you create a handle, it may immediately be resolved to a pointer.
| Name | UE::CoreUObject::Private::ENonNullableBehavior |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
namespace UE
{
namespace CoreUObject
{
namespace Private
{
enum ENonNullableBehavior
{
LogWarning = 0,
LogError = 1,
CreateDefaultObjectIfPossible = 2,
}
}
}
}
Values
| Name | Remarks |
|---|---|
| LogWarning | |
| LogError | |
| CreateDefaultObjectIfPossible |