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Options used to read/write the DevelopmentAssetRegistry when serializing, which includes all data
| Name | UE::AssetRegistry::ESerializationTarget |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include Path | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum ESerializationTarget
{
ForGame,
ForDevelopment,
}
}
}
Values
| Name | Remarks |
|---|---|
| ForGame | |
| ForDevelopment |