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API > API/Runtime > API/Runtime/CoreUObject
| |
|
| Name |
UE::AssetRegistry::EEnumerateAssetsFlags |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include Path |
#include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum EEnumerateAssetsFlags
{
None = 0,
OnlyOnDiskAssets = (1 << 0),
AllowUnmountedPaths = (1 << 1),
AllowUnfilteredArAssets = (1 << 2),
AllowAll = AllowUnmountedPaths | AllowUnfilteredArAssets,
Parallel = (1 << 3),
}
}
}
Values
| Name |
Remarks |
| None |
No flags. |
| OnlyOnDiskAssets |
If set, only DiskGatheredData are returned, AssetDatas are not created from in-memory UObjects. |
| AllowUnmountedPaths |
If set, unmounted asset paths (!FPackageName::IsValidPath) are returned. |
| AllowUnfilteredArAssets |
If set, asset paths are returned even if UE::AssetRegistry::FFiltering::ShouldSkipAsset is true for them. |
| AllowAll |
All allowflags are set, no discovered assets are filtered. |
| Parallel |
Enumeration of the Assets is done with ParallelFor; the callback must be threadsafe. |