Navigation
API > API/Runtime > API/Runtime/CoreUObject
| Name | UE::AssetRegistry::EEnumerateAssetsFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include Path | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum EEnumerateAssetsFlags
{
None = 0,
OnlyOnDiskAssets = (1 << 0),
AllowUnmountedPaths = (1 << 1),
AllowUnfilteredArAssets = (1 << 2),
AllowAll = AllowUnmountedPaths | AllowUnfilteredArAssets,
Parallel = (1 << 3),
}
}
}
Values
| Name | Remarks |
|---|---|
| None | No flags. |
| OnlyOnDiskAssets | If set, only DiskGatheredData are returned, AssetDatas are not created from in-memory UObjects. |
| AllowUnmountedPaths | If set, unmounted asset paths (!FPackageName::IsValidPath) are returned. |
| AllowUnfilteredArAssets | If set, asset paths are returned even if UE::AssetRegistry::FFiltering::ShouldSkipAsset is true for them. |
| AllowAll | All allowflags are set, no discovered assets are filtered. |
| Parallel | Enumeration of the Assets is done with ParallelFor; the callback must be threadsafe. |