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API > API/Runtime > API/Runtime/CoreUObject
| Name | UE_STRPROPERTY_CLASS |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/StrProperty.h.inl |
| Include Path | #include "UObject/StrProperty.h.inl" |
Syntax
class UE_STRPROPERTY_CLASS : public TProperty_WithEqualityAndSerializer< UE_STRPROPERTY_STRINGTYPE, FProperty >
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → TProperty_WithEqualityAndSerializer → UE_STRPROPERTY_CLASS
- TPropertyTypeFundamentals → TProperty → TProperty_WithEqualityAndSerializer → UE_STRPROPERTY_CLASS
- TProperty → TProperty_WithEqualityAndSerializer → UE_STRPROPERTY_CLASS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE_STRPROPERTY_CLASS
(
UField* InField |
|||
UE_STRPROPERTY_CLASS
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | ||
UE_STRPROPERTY_CLASS
(
FFieldVariant InOwner, |
Typedefs
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EConvertFromTypeResult ConvertFromType
(
const FPropertyTag& Tag, |
Allows a property to implement backwards compatibility handling for tagged properties | ||
virtual uint32 GetValueTypeHashInternal
(
const void* Src |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportText_Internal
(
FString& ValueStr, |
|||
virtual const TCHAR * ImportText_Internal
(
const TCHAR* Buffer, |