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An object that holds a map of key/value pairs. This is now deprecated in favor of FMetaData which will be always present and owned by UPackage. Deprecation happens in UDEPRECATED_MetaData::Serialize.
| Name | UDEPRECATED_MetaData |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
| Include Path | #include "UObject/MetaData.h" |
Syntax
UCLASS (MinimalAPI, Deprecated, Config=Engine)
class UDEPRECATED_MetaData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDEPRECATED_MetaData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDEPRECATED_MetaData
(
const FObjectInitializer& ObjectInitializer |
UObject/MetaData.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| KeyRedirectMap | TMap< FName, FName > | Redirect map from deprecated keys to current key names. | UObject/MetaData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectMetaDataMap | TMap< FWeakObjectPtr, TMap< FName, FString > > | Mapping between an object, and its key->value meta-data pairs. | UObject/MetaData.h | |
| RootMetaDataMap | TMap< FName, FString > | Root-level (not associated with a particular object) key->value meta-data pairs. | UObject/MetaData.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsAsset() |
Returns true if this object is considered an asset. | UObject/MetaData.h | |
virtual bool NeedsLoadForEditorGame () |
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. | UObject/MetaData.h | |
| Handles reading, writing, and reference collecting using FArchive. | UObject/MetaData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InitializeRedirectMap() |
UObject/MetaData.h |