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API > API/Runtime > API/Runtime/CoreUObject
| Name | UClassProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
Syntax
class UClassProperty : public UObjectProperty
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UField → UProperty → UObjectPropertyBase → UObjectProperty → UClassProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClassProperty
(
ECppProperty, |
UObject/UnrealTypePrivate.h | ||
UClassProperty
(
const FObjectInitializer& ObjectInitializer |
UObject/UnrealTypePrivate.h | ||
UClassProperty
(
FVTableHelper& Helper |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. | UObject/UnrealTypePrivate.h | |
UClassProperty
(
const FObjectInitializer& ObjectInitializer, |
UObject/UnrealTypePrivate.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | UObjectProperty | Typedef for the base class (UObjectProperty) | UObject/UnrealTypePrivate.h |
| ThisClass | UClassProperty | Typedef for UClassProperty. | UObject/UnrealTypePrivate.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticClassFlags | EClassFlags | Bitwise union of EClassFlags pertaining to this class. | UObject/UnrealTypePrivate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetaClass | TObjectPtr< class UClass > | Variables. | UObject/UnrealTypePrivate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMetaClass
(
UClass* NewMetaClass |
Setter function for this property's MetaClass member. | UObject/UnrealTypePrivate.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy () |
Called before destroying the object. | UObject/UnrealTypePrivate.h | |
| Handles reading, writing, and reference collecting using FArchive. | UObject/UnrealTypePrivate.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void __DefaultConstructor
(
const FObjectInitializer& X |
UObject/UnrealTypePrivate.h | ||
static UObject * __VTableCtorCaller
(
FVTableHelper& Helper |
UObject/UnrealTypePrivate.h | ||
static void AddReferencedObjects
(
UObject* InThis, |
UObject/UnrealTypePrivate.h | ||
static UClass * GetPrivateStaticClass() |
UObject/UnrealTypePrivate.h | ||
static void IntrinsicClassInit
(
UClass* Class |
UObject/UnrealTypePrivate.h | ||
static UClass * StaticClass() |
Returns a UClass object representing this class at runtime | UObject/UnrealTypePrivate.h | |
static EClassCastFlags StaticClassCastFlags() |
Returns the static cast flags for this class | UObject/UnrealTypePrivate.h | |
static const TCHAR * StaticPackage() |
Returns the package this class belongs in | UObject/UnrealTypePrivate.h | |
static void StaticRegisterNativesUClassProperty() |
UObject/UnrealTypePrivate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy. | UObject/UnrealTypePrivate.h | |
void * operator new
(
const size_t InSize, |
For internal use only; use StaticConstructObject() to create new objects. | UObject/UnrealTypePrivate.h | |
void * operator new
(
const size_t InSize, |
For internal use only; use StaticConstructObject() to create new objects. | UObject/UnrealTypePrivate.h | |
UClassProperty & operator=
(
const UClassProperty& |
UObject/UnrealTypePrivate.h | ||
UClassProperty & operator=
(
UClassProperty&& |
UObject/UnrealTypePrivate.h |