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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UClass
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNativeFunction
(
const ANSICHAR* InName, |
Add a native function to the internal native function table | UObject/Class.h | |
void AddNativeFunction
(
const WIDECHAR* InName, |
Add a native function to the internal native function table, but with a unicode name. | UObject/Class.h |
AddNativeFunction(const ANSICHAR *, FNativeFuncPtr)
Description
Add a native function to the internal native function table
| Name | AddNativeFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void AddNativeFunction
(
const ANSICHAR * InName,
FNativeFuncPtr InPointer
)
Parameters
| Name | Remarks |
|---|---|
| InName | name of the function |
| InPointer | pointer to the function |
AddNativeFunction(const WIDECHAR *, FNativeFuncPtr)
Description
Add a native function to the internal native function table, but with a unicode name. Used when generating code from blueprints, which can have unicode identifiers for functions and properties.
| Name | AddNativeFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void AddNativeFunction
(
const WIDECHAR * InName,
FNativeFuncPtr InPointer
)
Parameters
| Name | Remarks |
|---|---|
| InName | name of the function |
| InPointer | pointer to the function |