Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TWeakFieldPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * Get () |
Dereference the weak pointer. This is an optimized version implying bEvenIfPendingKill=false. | UObject/WeakFieldPtr.h | |
T * Get
(
bool bEvenIfPendingKill |
Dereference the weak pointer | UObject/WeakFieldPtr.h |
Get()
Description
Dereference the weak pointer. This is an optimized version implying bEvenIfPendingKill=false.
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakFieldPtr.h |
| Include Path | #include "UObject/WeakFieldPtr.h" |
T * Get() const
Get(bool)
Description
Dereference the weak pointer
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakFieldPtr.h |
| Include Path | #include "UObject/WeakFieldPtr.h" |
T * Get
(
bool bEvenIfPendingKill
) const
NULL if this object is gone or the weak pointer was NULL, otherwise a valid uobject pointer
Parameters
| Name | Remarks |
|---|---|
| bEvenIfPendingKill, if | this is true, pendingkill objects are considered valid |