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API > API/Runtime > API/Runtime/CoreUObject
Iterates over all structs and their properties
| Name | TPropertyIterator |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyIterator.h |
| Include Path | #include "UObject/PropertyIterator.h" |
Syntax
template<class T>
class TPropertyIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPropertyIterator() |
UObject/PropertyIterator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassIterator | TObjectIterator< UStruct > | UObject/PropertyIterator.h | ||
| Field | FField * | The current location in the list of fields being iterated | UObject/PropertyIterator.h | |
| Struct | const UStruct * | The object being searched for the specified field | UObject/PropertyIterator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UStruct * GetStruct() |
UObject/PropertyIterator.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void IterateToNext() |
UObject/PropertyIterator.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Conversion to "bool" returning true if the iterator is valid. | UObject/PropertyIterator.h | |
bool operator!() |
Inverse of the "bool" operator | UObject/PropertyIterator.h | |
T * operator*() |
UObject/PropertyIterator.h | ||
void operator++() |
UObject/PropertyIterator.h | ||
T * operator->() |
UObject/PropertyIterator.h |