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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TProperty
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/UnrealType.h |
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|
UObject/UnrealType.h |
|
|
Constructor used for constructing compiled in properties |
UObject/UnrealType.h |
|
|
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UObject/UnrealType.h |
|
TProperty(UField *)
| |
|
| Name |
TProperty |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
TProperty
(
UField * InField
)
TProperty(EInternal, FFieldClass *)
| |
|
| Name |
TProperty |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
TProperty
(
EInternal InInernal,
FFieldClass * InClass
)
TProperty(FFieldVariant, PropertyParamsType &)
Description
Constructor used for constructing compiled in properties
| |
|
| Name |
TProperty |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
template<typename PropertyParamsType>
TProperty
(
FFieldVariant InOwner,
PropertyParamsType & Prop
)
Parameters
| Name |
Remarks |
| InOwner |
Owner of the property |
| PropBase |
Pointer to the compiled in structure describing the property |
TProperty(FFieldVariant, const FName &, EObjectFlags)
| |
|
| Name |
TProperty |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
TProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)